Feel free to draw my character, but I want to approve it before publication, please!
Captain Bet Cooper
Date of birth:
World of birth:
Captain; quartermaster; cook
5'6" -- mixed race to some degree (hence the names Elizabeth and Cooper), but visually takes after her Korean-heritage. Slight frame and thin-boned but is all wiry muscle. Dark eyes; hair is curly and is shoulder-length, usually worn up in a ponytail or a tight bun. (For visual reference, use Sandra Oh/Dr. Cristina Yang of Grey's Anatomy; photo reference can be provided)
For regular day-to-day wear, think second-hand. Second-hand combat boots that have been recently re-soled; BDU pants that are belted; cotton t-shirts layered over darker long-sleeved shirts worn underneath . Has two different sweaters hand-knit by a miner's wife (one rust-red, one faded blue). Does have an officer's browncoat -- leather patches on the elbows and it's clearly seen better days, but it at least fits as if tailored. Cooper will be looking to upgrade her fashion with something more classy for going to meet business contacts and portmasters... but her tastes will run conservative. Important note: she will always wear clothing that will hide the scarring on her left hip/upper thigh; if in a situation like going to the beach on Greenleaf, will wear cut-off BDU cargo shorts.
Cooper has no physical possessions which pre-date the War -- everything she owned was destroyed first at the bombing of the Companion Hall Hospital at Serenity Valley on Hera. After Unification, all of her personal items except for the clothes on her back (including her Independent Army browncoat) and a fiddle were destroyed when the cabin which served as her practice/living quarters on Deadwood was burned to the ground. The only physical possessions she has at this time which she is emotionally attached to is the fiddle. Owns a Marakov rapid fire semi-auto pistol (8 shots) and is a decent enough shot -- hunted quite a bit as a girl, is better with a rifle.
Her closest friend is certainly Hohepa "Hoss" Hoeata, ship's mechanic aboard the Jin Dui -- they grew close during the war and have been looking out for one another as best they could ever since. Cooper is a wary ally of the crime boss Augustus Van Hooven of the mining camp New Hope on Deadwood; she wound up in Van Hooven's orbit within days of leaving the New Hope re-education camp -- he was an early patron, hiring her for regular medical care for his whores and providing her with the necessary capital to establish a bare-bones doctor/veterinarian practice in the camp. In turn, she was available at any hour to provide no-questions-asked emergency treatment for his various operatives in the camp. Later on, when he was in need of a fresh captain for his Firefly, he tapped Cooper for the position. When it comes to enemies... Cooper made a bad one in Van Hooven's polar opposite, a rival crime boss named Darius. Darius was going to auction off a beautiful 12-year-old virgin; when the girl pleaded to Cooper for rescue when she was brought in to verify the child's virginity, Cooper went against her common sense and did so, in a plot which involved horse-theft, spending & acquiring major favor-points with Van Hooven, and smuggling the girl by train to the docks at Yankton and a ticket offworld. Cooper spent every dime she had in doing so, and lost her entire practice and home when Darius burnt her cabin to the ground. Darius still has a price on her head -- but the bounty will only be paid if she's delivered to him alive.
Highly skilled and very experienced military trauma surgeon. Very much a "meat-ball" surgeon -- keeping soldiers alive was always her priority, prizing inventiveness over making things pretty. Not a licensed veterinarian, but could probably pass the licensing tests -- was at the top of her class in vet school before the start of the War, and had served as her mother's assistant in her mother's practice since childhood. On Deadwood, she ran a combined practice, treating humans and livestock alike. Since she was raised helping out with her father's general store, Cooper absorbed a lot of business basics. She is money-savvy, and shrewd about basic economics (and a penny-pincher as well -- not given to spending on anything easily!). Very much of a Depression-era/DYI mindset -- she'll pick up any penny she sees on the sidewalk, and won't spend a dime for something if it can be made aboard the ship. Good with logistics and very much an eyes-for-the-details type, and is looking to make the ship as self-sufficient an environment as possible.
Skilled violinist; was First Violin of the Harvest Capital Youth Orchestra for three years during college; also studied dance for a number of years as a youth, ending in her teens. Used to love dancing, but hasn't now since her injury. A pretty decent cook -- not a fancy one, experienced mostly with farm/country dishes; greatly enjoys baking bread.
Cooper is driven, focused, and often given to being a bit emotionally disconnected. Highly intelligent and very much a Type A personality. Has a wicked sense of humor, and is a master of the stink-eye. Shrewdly practical, and a workaholic -- takes pride in never asking of her crew what she won't do herself, in terms of dirty jobs. Is usually bluntly, painfully honest -- has little patience left for bedside manner. Prefers action over talk, and those who have known her longest (that would be you, Hoss) might say she uses a mono-focus on physical tasks as a way to avoid making emotional connections. Cooper suffers from untreated PTSD and severe scarring to her upper left leg from mortar wounds taken in Serenity Valley. Walks with a significant limp -- usually uses a cane, and is prone to falling when without it. Does not sleep well, or often.
5'6", E=black, H=black. A former Browncoat trauma surgeon, Cooper serves as the ship's captain, quartermaster and cook. She is smart, shrewdly practical, and a work-aholic. Plays the violin and sustained a crippling injury to her left leg during the war that leaves her limping and using a cane.
|If You Call 2514.03.10* (Leading Role)|
|Hoss reunites with Cooper on Deadwood, after she makes him an offer he cannot refuse...|
|Good to Go 2514.03.17* (Leading Role)|
|Hoss and Cooper prepare the Jin-Dui for new hire interviews.|
|Bon Voyage 2514.03.18* (Supporting Role)|
|Sully is concerned about what he and the rest of the new crew may have stumbled into...|
|Finger on the Trigger 2514.03.18* (Cameo)|
|Abby faces the question: how long do you wait with your finger on a trigger?|
|Launch Point 2514.03.18* (Leading Role)|
|Captain Cooper is looking to hire a new crew, but things just never go smooth...|
|Sihnon Standard Time 2514.04.08* (Leading Role)|
|Now under new management, the Jin Dui makes her first call at the Persephone’s Eavesdown Docks.|
|Uncovered 2514.04.11* (Leading Role)|
|Captain Cooper delves into her crew’s secrets -- and confesses one of her own.|
|Favor Points 2514.05.02* (Supporting Role)|
|As the ship arranges to take on a cargo of furniture downsized from a Santo resort, Sully follows up with some old business contacts, and takes on a small smuggling job for Beylix.|
|Three Years Gone 2514.05.02* (Leading Role)|
|Hoss reacts to the arrival of Unification Day, three years after the surrender at Serenity Valley.|
|Lucky Day 2514.05.16* (Leading Role)|
|The Jin Dui departs for the Bonnie Prince Charlie, an asteroid smuggler’s depot, to deliver a load of contraband… not knowing that they’re walking blind into a trap...|
|Aftermath 2514.05.22* (Leading Role)|
|Captain Cooper and the rest crew of the Jin Dui come to terms with the arrival of Ben Carver… and deal with sorting out a cargo hold full of materials looted from the Lucky Day.|
|Working It Out 2514.05.23* (Cameo)|
|After the incident with the Lucky Day, Hoss has some thinking to do.|
|Storm Warning 2514.05.26* (Leading Role)|
|Young Tilly senses a sea change looming...|
|Collecting Strays 2514.06.18* (Supporting Role)|
|Carver is asked to undertake an unpleasant duty, while Sully offers a job to a friend in need.|
|Boomer 2514.06.19* (Leading Role)|
|Old Odin is half-blind and crippled -- so what value can the dog possibly prove to be?|
|A Haunted Forest 2514.07.01* (Supporting Role)|
|Cianán is asked to paint safety strips on the stairs and hatches of the ship, but gets carried away by his imagination...|
|Lettin' The Cat Outta The Bag 2514.07.05* (Leading Role)|
|While the Jin Dui is at Whitefall, Captain Cooper rescues a traumatized cat from a dockside butcher’s shop, leading to Carver’s arrest for murder…|
|High Noon At Sturges 2514.07.23* (Leading Role)|
|On the anniversary of the Battle of Sturges, the Jin Dui's crew has to deal with a terrorist bombing and its aftermath.|